CSR Information

Putting Smiles on the Faces of Everyone Nintendo Touches

Q&A About Nintendo's CSR

Community Relations

What is Nintendo's view on contributing to the community?

We are committed to being a responsible corporate citizen that is valued by society through our unique contributions.

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In addition to those mentioned in the “Social Contributions” section, what other kinds of community support/activities does Nintendo engage in?

Nintendo supports numerous charitable organizations and educational institutions, and proactively contributes to various special projects that support children.

For example, Nintendo of Europe (Germany) donates or loans Nintendo Switch systems and game software to a variety of schools, healthcare facilities, libraries and educational programs. FY 2022 initiatives included a collaboration with an after-school care center to organize children’s workshops using Big Brain Academy: Brain vs. Brain. Nintendo of Europe (Germany) also teamed up with a local youth center that offers various activities and sports courses to financially underprivileged children, to set up a workshop where participants could try out Ring Fit Adventure.

In FY 2022, Nintendo Ibérica (Spain) donated Nintendo Switch systems to a number of organizations, including a non-profit organization that offers psychosocial care to people with cancer and their families to improve their quality of life, and another non-profit that provides emotional support to seriously ill children undergoing treatment by making their wishes come true.

Also in FY 2022, Nintendo of Europe (Benelux) loaned Nintendo Switch hardware and copies of Game Builder Garage to a Belgian organization that supports socially vulnerable youth in experiencing a range of careers and skills. This organization used Game Builder Garage to organize a workshop called “Technology and Innovation” in October 2022, in which attendees could learn how to program. Nintendo Switch systems, Joy-Con controllers and game software were also provided to a foundation, where they were used to offer gaming enjoyment to children who have a physical disability or non-congenital brain injury.

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